Contents
Memory 1: Boys will be Boys
Memory 2: You Should See the Other Guy
Memory 3: Sibling Rivalry
Memory 4: Nightcap
Memory 5: Paperboy
Memory 6: Beat a Cheat
Memory 7: Petruccio's Secret
Memory 8: Friend of the Family
Memory 9: Special Delivery
Memory 10: Jailbird
Memory 11: Family Heirloom
Memory 12: Last Man Standing
Memory 1: Boys will be Boys
Time to learn what all those buttons do on your controller.
After beating up a large number of goons, loot their bodies to collect florians.
Time to travel with Federico to the doctor.
Free run your way to the doctor's location, marked on your GPS.
We see Paris, we see France...
Climb up the stone ledges and run across the rooftop to your destination, a white glowing circular area (pictured).
Now to learn how to climb towers (you'll do this a couple of times throughout the game, so pay attention).
Perform a Leap of Faith from the perch to quickly get down to ground level.
You are the greatest delivery boy in Italy.
Simply follow the directions indicated on your GPS to your destination to complete this memory.
Time for a brother to protect his sister.
Find Duccio by following your GPS, and then introduce his face to your fists.
Petruccio has crazy eye.
You'll have to climb to the top of some of these houses in order to pick up the feathers.
Your mom needs some help carrying some boxes.
You'll make a trusted friend upon the completion of this memory.
The downward spiral begins.
Meet the thug and his lady at this location to deliver the first letter.
The next man is a little skittish. Regardless, here is the spot where you give him the letter.
Now climb up to the rooftop and interact with the pidgeon coupe to obtain the final letter and bring it back to your character's father.
Time to bust the family out of prison.
When the guards are not looking, climb up the side of the building, to the upper portions of the tower.
If it looks like you're going to get into a fight, you best be the one to start it so you get in a few punches.
Enter your Father's room and open the hidden chest.
After opening the chest and putting on the Assassin outfit, you're ready to start your quest.
Fight the guards after you leave your residence and then make your way to Uberto Alberti; his location marked on your GPS.
A new day has dawned, but it's not a good one for Ezio.
Run along ledges and rooftops to break the line of site of the guards who are pursuing you.
Once you complete this mission Ezio will be quite the ladies' man.
Follow the on-screen instructions to complete this easy mission.
Visit Leonardo so he can upgrade your attack abilities.
Learn how to execute a low profile kill and save Leonardo's life.
She has nothing to worry about.
First you need to make your way to the rooftops near the designated area.
Hire some courtesans to distract the guards blocking the doorway.
Move in close to kill Uberto.
Once his body is lifeless you need to escape the area on foot, or fight your way out.
Make it to the rooftops when you have a chance to flee the scene.
Another tutorial on how to use the world to your advantage.
Remove posters and assassinate corrupt officials are two ways for you to reduce your notoriety.
Its time to put all your learned skills to the test as you work to escape with Maria and Claudia.
Courtesans and tossing money on the ground works great to mask your cover.
Have courtesans distract the city guards opening up your escape route.
Monteriggioni/Tuscany, 1476 - 1478
Time to help Ezio's mother and sister escape.
Don't stray too far -- you must make sure Claudia and Maria survive this fight.
Once you arrive in Monteriggioni, walk through the city.
More fighting techniques lay in store for Ezio.
Escape will be a new techinuqe you can learn.
You can ignore the Mario mission early on and capture viewpoints in the area to help plan your attack.
Walk in with Mario's men and start the attack when you're ready.
You'll find a wounded soldier letting you know that Mario is up ahead and needs help.
With your map updated of where Vieri's location, proceed to the marked waypoint.
Vieri will have trapped himself at the top of a tower.
Climb the walls, run past the guards, and then attack Vieri with throwing knives or basic weapon attacks.
Return to Monteriggioni to celebrate.
After talking with Mario, you'll go on a codex hunting mission.
The codex pages are all marked on your GPS, simple get in close and open the chests.
Two more chests located, one more to go.
And the final chest and this memory is complete.
You're going to learn some new tricks to deal death.
Learning new techniques is vital to your success later in the game.
The Fox will show how crafty he can be in this mission.
Chase after the thief through the city streets to get your money back.
While running, press B/O button to perform a diving tackle, starting a cut-scene between Ezio and the Fox.
The Fox will introduce you to the Assassin Tombs.
You have no chance in besting the Fox. Just worry about beating the timer located at the top of your screen.
Once you get to the destination, the Fox will show you how to get into the Novella in order for you to get to the Assassin Tomb hidden within.
See our Novella's Secret page for some tomb navigation tips.
Time to be a hero.
Get to the ceremony and use Eagle Vision to spot Lorenzo in the crowd.
After the cut-scene you will need to fight off a large number of guards. Priority targets are the guards attacking Lorenzo directly.
After surviving that attack, escort Lorenzo to safety. Hire thieves and mercenaries to even the odds a little bit.
Time to take out another piece of trash.
Ascend the tower to eliminate the guards and locate Francesco.
Hiring thieves will help you ambush the tower guards.
Francesco will flee the tower to the ground below. Execute a leap of faith to quickly get to ground level and inside a haystack.
Chase after Francesco until you're close enough to assassinate him, completing this memory.
This memory is more of a long cut-scene in which you learn more about your family's connection to the Medici family.
Leonardo has found a way to upgrade your blade, again.
Uncle Mario has some new tricks to show you.
Remember to always come back to Monteriggioni whenever you need to learn a new skill.
The first foray into eliminating those responsible for the attack on the Medici family.
You can hire cortesans to get close to your target's location.
Eliminate the archers and then ascend the tower.
Once you get to the top of the tower, take out the guards.
Maffei will be moving around a lot, but try and catch him by surprise.
An all out attack on Salviati's villa is being put in motion.
The villa guards are not expecting an attack so you'll be able to get in the first attack more times than not.
Send the mercenaries to attack the gate guards while you climb over the tower.
Eliminate the guards on the other side of the fence and interact with the gate controls, opening up the passage for the mercenaries to invade the villa.
The battle will be fast and furious, leaving Salviati open for attack when he is distracted by your mercenaries.
You'll have to use your stealth abilities to have a chance of getting close to Baroncelli.
Use consorts to mask your location and the rooftops to avoid detection.
From the rooftops, use Eagle Vision to spot your target.
Chase him through the streets if you get spotted. No worry, your target isn't fast enough to outrun an assassin.
Hide among the monks to make your kill.
Using the monks to hide your location will allow you to get inside the church.
Once inside, sneak up, and eliminate your target.
Time to keep close tabs on the Templars.
Spot your targets using Eagle Vision and hire consorts to help mask your presence.
It will also help to hire some mercenaries to deal with guards as you continue to follow your target.
Follow your target outside and you'll get caught. Don't worry, that's supposed to happen.
After the cut-scene, quickly throw a smoke bomb to put the fight in your favor.
After eliminating all of the guards, run over to Jacopo and put him out of his misery.
You have been rewarded with the Medici cape.
Road trip!
Press your action buttons rapidly to push goons off of the carriage. You can also sway the carriage back and forth to have enemies fall off.
Archers will be firing flaming arrows down to your location.
Steer clear of the fire patches or else the carriage won't last long. Leonardo will take the reigns and you'll stay to fight the remaining enemies.
Use counter-attacks to finish off the enemies. Once they are killed off, get yourself a horse and continue towards Venice on your own.
Nearby will be a gondola. Use this to save the mysterious woman.
Follow the on-screen commands to complete this memory.
Time for Desmond to take a break from the animus.
The mission objective might be vague, but it is really simple: hit each of the red light switches inside the warehouse to complete this objective.
Here are the final two switches for you to hit, completing this brief interlude mission.
Who is the mysterious figure?
Chase Altair's target up the ladder and then onto the rooftops.
Stay in hot pursuit.
This part is tricky. We found that if you position Altair on the edge of the balcony facing the wooden post, then it is easier to pull yourself up on top of it.
Continue climbing the tower until Altair is able to get some sugar.
Your favorite seat. Press a button to continue the adventure.
Welcome to Venice.
Leonardo goes shopping during your tour of the city.
You'll have to help Rosa escape the guards in your first mission in Venice.
Quickly run over and dispose of any guards attacking Rosa. Don't let her get too far away from you -- you must protect her.
It helps to hire some Thieves or Mercenaries during this mission to help you fight off guards.
Once you get Rosa safely to the boat, you need to protect her by getting ahead of the boat and attacking any archers positioned along the way. Be sure to stay ahead of the boat...but not too far or the game will warn you to reduce your distance to the target.
Take out the last of the guards and you will have saved Rosa. Your last part of this mission requires you to pick her up and carry her over to the operating table.
Don't forget to press the action button to try a cafe.
Time to free some thieves.
It's best to always have the first attack on the guards below.
Even from this high vantage point you'll be able to take out a guard in a single hit.
Once you have dealt with the guards and opened the locked cage for the thieves, return with them to the marked area. Repeat two more times and the memory is complete.
A fun errand quest so you gain approval of the thieves in Venice.
Each chest is lightly guarded allowing various entry-points to eliminate the guards.
You can attack from haystacks...
...or even sneak up and stab someone. Just don't forget to open the nearby chests for the clothes.
Make your way to the next waypoint marked on your GPS to steal the boat and bring it to Ugo, completing this memory.
Traitors must be dealt with...harshly.
The first thief we came across was hiding on the rooftop. Eagle vision helped us locate and force him from the high ledge.
The second thief was hanging out near the market. He was an excellent swordsmen; was being the appropriate term here.
The last thief was hiding on a docked boat. We swam out, hung off the side of the boat, and pulled him into the water without anyone noticing -- we're that good.
Monteriggioni isn't the only place that can teach you new tricks.
It's simple really. Hold LS up and then press your controller's jump button.
Time to put what you have learned to the test.
Find a good entry point on the tower and make your way up.
Remember to use your climbing leap technique if it looks like you can't make the jump. Once at the top, sync with the viewpoint to get a better view of the city.
It's time to carry out Antoni's master plan.
As long as you're quick about it, you'll be able to kill most of the guards without them having a chance to pull a weapon on you.
While most guards are on the roofs, some will be on the ground that you'll have to surprise with a blade to the throat.
Once the guards have been taken out, the thieves will don the guards armor and none will be the wiser.
Now that you have your way in, take out any nearby guards that might alert Emilio to your presence.
Use Eagle Vision to pinpoint Emlio's location and then drop down to ground level. It might hurt, but you need to get in as quick as possible.
Chase Emilio down and assassinate him. It doesn't matter if he is surrounded by guards when you kill him because they will vanish -- a cut-scene with Antonio will immediately follow Emilio's death no matter how many guards might be around the area at the moment you kill him.
And there was much rejoicing.
Keep your distance and follow these two Templars.
Make sure you have a fair amount of money with you so you can hire courtesans to mask your presence.
Keep your distance so the cut-scene will play out.
Courtesans are very useful inside the alleyways.
Keep your distance until the final conversation point between the Templars is complete.
You'll soon discover that not all buildings provide an easy way in.
Climb the waypoints that are marked on your GPS until you finally start to ascend the Palazzo Ducale.
It's fairly easy once you start to climb the sides of Ducale -- all of the routes are marked as white highlights of where you should climb.
Discovering there is no easy way into the Palazzo Ducale, Ezio figures the most difficult approach will be the one to go with.
Follow the on-screen controls to finish this mission and get started on the next one.
Eliminate guard positions at a number of areas in the city.
You're sure to have a fight on your hands no matter where you start.
You could even use a stealth approach, like when you attack the guards on the ship in the bay.
Just be sure you're quick and decisive in your assassination actions.
Time to eliminate another threat.
Use the fires on the rooftops to guide your way to the target. Be sure to avoid flaming arrows.
Once you get to the Palazzo Ducale you'll have to navigate the rooftops and not be detected.
Climb down the ladder and drop to the ledge below, entering the walkway.
Follow the walkway around and sneak up on the guards in the area to avoid detection. Then make your way to the white circular area.
After the cut-scene, chase your target down, and quickly assassinate him. He won't put up a fight since he isn't armed.
After the assissination, the guards will attack you thinking you are responsible for all of this.
Quickly turn the tide of battle in your favor with a few smoke bombs to stun the surrounding guards, allowing you to make a quick and easy escape.
Memory 1: Boys will be Boys
Memory 2: You Should See the Other Guy
Memory 3: Sibling Rivalry
Memory 4: Nightcap
Memory 5: Paperboy
Memory 6: Beat a Cheat
Memory 7: Petruccio's Secret
Memory 8: Friend of the Family
Memory 9: Special Delivery
Memory 10: Jailbird
Memory 11: Family Heirloom
Memory 12: Last Man Standing
Memory 1: Boys will be Boys
Time to learn what all those buttons do on your controller.
What better way to start learning combat in Assassin's Creed 2 than a good and honest street brawl? Follow the on-screen instructions in order to fight off Viery de' Pazzi's men, unleashing your wrath on them for having a stone strike your face.
After beating up a large number of goons, loot their bodies to collect florians.
After defeating the required amount of enemies, loot the bodies until you have collected a total of 200 florians to pay the doctor to heal your wounds. Note: You can continue to loot as many people as you want this early in the game to collect a lot of money, but be warned if you get caught -- the public will fight back.
Memory 2: You Should See the Other Guy
Memory 2: You Should See the Other Guy
Time to travel with Federico to the doctor.
Now you'll learn how to sprint and free run in the game. Follow your objective marker located on your GPS to make your way to the doctor to get healed.
Free run your way to the doctor's location, marked on your GPS.
We see Paris, we see France...
Now that you're healed up it's time to race Federico to the top of the tower. Keep an eye on his location and where he races up the walls -- this is the same direction you should be traveling as well.
Climb up the stone ledges and run across the rooftop to your destination, a white glowing circular area (pictured).
If you happen to fail while chasing Federico, don't worry -- you'll restart the race again. Try and pay attention on where he is going to help you the next time if you have to start the race all over again.
Now to learn how to climb towers (you'll do this a couple of times throughout the game, so pay attention).
After the race is complete, climb the tower with Federico for the title screen to roll, reminding you that you are indeed playing Assassin's Creed 2.
Perform a Leap of Faith from the perch to quickly get down to ground level.
Ezio is a ladies man through and through so it's that time of night for him to pay his respects to his special someone, Cristina Vespucci. Pefrom a Leap of Faith from the perch at the top of the tower to land in a haystack below.
Climb out of the pile of hay and make your way to the marked waypoint below Cristina's window for a short cut-scene to take place. Keep your hands on the controller though as that this cut-scene is interactive (you have to press some buttons).
You are the greatest delivery boy in Italy.
Another introductory mission that revolves around you moving through the streets towards a destination in order to deliver Giovanni's letter to Lorenzo de' Medici, marked on your GPS.
Simply follow the directions indicated on your GPS to your destination to complete this memory.
Time for a brother to protect his sister.
Completing this mission will unlock some beat-up events that will take place in the game. Track down Duccio by following your GPS marker to his location to catch him in the act.
Find Duccio by following your GPS, and then introduce his face to your fists.
Much like how you dealt with the goons during the first memory, beat up Duccio with your fists until he goes down for the count.
Petruccio has crazy eye.
This memory will unlock the Feather Locations (see our maps for their locations). Follow the locations as marked on your GPS as green markers to pick up each of the eagle feathers for Petruccio before he gets in trouble for sneaking out of bed.
You'll have to climb to the top of some of these houses in order to pick up the feathers.
Your mom needs some help carrying some boxes.
Follow your character's mother to Leonardo di Vinci's house. After the short introductory cut-scene, pick up the box on the ground, and carry it to Leonardo's new shop.
You'll make a trusted friend upon the completion of this memory.
The downward spiral begins.
There are a couple of locations marked on your GPS that you have to get to in order for some short cut-scenes to play. We've detailed each of the letter locations below.
Meet the thug and his lady at this location to deliver the first letter.
The next man is a little skittish. Regardless, here is the spot where you give him the letter.
Now climb up to the rooftop and interact with the pidgeon coupe to obtain the final letter and bring it back to your character's father.
Time to bust the family out of prison.
Proceed towards the Palazzo della Signoria, sneak past the guards, and climb up to the top of the prison tower. There you will talk with your father who will send you on to the next mission to complete.
When the guards are not looking, climb up the side of the building, to the upper portions of the tower.
If it looks like you're going to get into a fight, you best be the one to start it so you get in a few punches.
Enter your Father's room and open the hidden chest.
After you enter the house, interact with the hidden lever to uncover a secret room. Interact with the chest to get your Assassin outfit and the documents to deliver to one, Uberto Alberti. As you leave your family's residence you will encounter a few guards. Take out your sword and follow on the on-screen instructions to defeat these guards.
After opening the chest and putting on the Assassin outfit, you're ready to start your quest.
Fight the guards after you leave your residence and then make your way to Uberto Alberti; his location marked on your GPS.
A new day has dawned, but it's not a good one for Ezio.
Make your way to the city square marked on your GPS so you can attend the acquittal of Petruccio, Giovanni, and Federico. But things quickly go sour.
Run along ledges and rooftops to break the line of site of the guards who are pursuing you.
After the cut-scene, run north towards a set of white boxes that you can climb up, then pull yourself up to a ledge and run along the city rooftops until you lose the guards. Use hiding areas as well to help break the line of site of persuing guards. Once you have left them all in the dust, the introductory portion of the game will conclude.
Sequence 2: Escape Plans
Contents
Memory 1: Fitting In
Memory 2: Ace up my Sleeve
Memory 3: Judge, Jury, Executioner
Memory 4: Laying Low
Memory 5: Arrivedeci
Memory 1: Fitting In
Memory 2: Ace up my Sleeve
Memory 3: Judge, Jury, Executioner
Memory 4: Laying Low
Memory 5: Arrivedeci
Florence, 1476
Memory 1: Fitting In
Once you complete this mission Ezio will be quite the ladies' man.
In this short memory you will learn the ways of the courtesans, how to use the crowd to hide in plain sight, and how to hire courtesans to distract guards as well as conceal you from enemies.
Follow the on-screen instructions to complete this easy mission.
Now would be a good time for you to work on accessing all available viewpoints if you haven't already started to.
Visit Leonardo so he can upgrade your attack abilities.
As you visit Leonardo da Vinci at his workshop to see if he can repair Giovanni's blade, a guard will show up as his door asking if he has seen Ezio. As Leonardo and the guard step outside, sneak up behind the guard, and kill him using a low profile kill.
Learn how to execute a low profile kill and save Leonardo's life.
She has nothing to worry about.
Visit the art show at Santa Croce, find Uberto and exact revenge. Best way into the show is to use the courtesans to distract the heavily armored guards and sneak in after they step away. Go to the bench just inside the doors and sit a moment.
First you need to make your way to the rooftops near the designated area.
Use your Eagle Vision to spot Uberto and while he is busy conversing, fast walk up behind him and assassinate with your hidden blade. Escape is best done up the crates of art and the wall right where he falls.
Hire some courtesans to distract the guards blocking the doorway.
Move in close to kill Uberto.
Once his body is lifeless you need to escape the area on foot, or fight your way out.
Make it to the rooftops when you have a chance to flee the scene.
Another tutorial on how to use the world to your advantage.
Reduce your notoriety by removing posters, bribing a herald or killing a corrupt official. Corrupting an official does the most good and no one seems to care if you take him out in a crowd from behind. Posters are a little easier (since they don't reduce your notoriety as much) where-as you have to have some money on hand in order to bribe a herald.
Remove posters and assassinate corrupt officials are two ways for you to reduce your notoriety.
Its time to put all your learned skills to the test as you work to escape with Maria and Claudia.
Escort Maria and Claudia out of Florence to the Villa Auditore in Monteriggioni. Escape is easy as you just have to follow the check points. If you have the money on hand, hire some courtesans to distract guards or throw money out on the ground to help mask your escape route.
Courtesans and tossing money on the ground works great to mask your cover.
Have courtesans distract the city guards opening up your escape route.
Sequence 3: Requiescat in Pace
Contents
Memory 1: Roadside Assistance - Monteriggioni, 1476
Memory 2: Casa Dolce CasaMemory 3: Practice Makes PerfectMemory 4: What Goes Around
Memory 5: A Change of Plans
Memory 1: Roadside Assistance - Monteriggioni, 1476
Memory 2: Casa Dolce CasaMemory 3: Practice Makes PerfectMemory 4: What Goes Around
Memory 5: A Change of Plans
Monteriggioni/Tuscany, 1476 - 1478
Time to help Ezio's mother and sister escape.
Escort Maria and Claudio to the Villa Auditore in Monteriggioni. Along the way a cut-scene will play out and you'll have to take out your sword and stack cutting up some enemies. Ezio's uncle, Mario will arrive to provide some backup leaving you to keep the mother and sister safe until the cut-scene plays out.
Don't stray too far -- you must make sure Claudia and Maria survive this fight.
Once you arrive in Monteriggioni, walk through the city.
Explore the Villa Auditore with Mario. If you die during this mission, you should probably stop playing videogames.
Memory 3: Practice Makes Perfect
Memory 3: Practice Makes Perfect
More fighting techniques lay in store for Ezio.
Learn how to fight from Mario. Additional training practice offers new moves and knowledge not explained or offered elsewhere.
Escape will be a new techinuqe you can learn.
Note: Remember to always come back to this training ground later in the game to learn more advanced techniques, for a price. |
This mission will have you helping Mario and his men assassinate Vieri de' Pazzi. If you want, go early and ignore the Mario mission and get what viewpoints you can. This will make the Mario mission a bit simpler as that you will have uncovered more of the city to plan your attack.
You can ignore the Mario mission early on and capture viewpoints in the area to help plan your attack.
Walk in with Mario's men and start the attack when you're ready.
You'll find a wounded soldier letting you know that Mario is up ahead and needs help.
With your map updated of where Vieri's location, proceed to the marked waypoint.
Vieri will have trapped himself at the top of a tower.
Climb the walls, run past the guards, and then attack Vieri with throwing knives or basic weapon attacks.
Return to Monteriggioni to celebrate.
Learn about the Villa and discover the Codex pages hidden there from Ezio's uncle, Mario.
Note: Now would be a good time for you to look around Monteriggioni for the Statues that will yield a lot of money for you early in the game. Check our Monteriggioni Feather, Statue, and Glyph Locations Map. |
After talking with Mario, you'll go on a codex hunting mission.
The codex pages are all marked on your GPS, simple get in close and open the chests.
Two more chests located, one more to go.
And the final chest and this memory is complete.
Sequence 4: The Pazzi Conspiracy
Contents
Memory 1: Practice what you Preach
Memory 2: Fox Hunt
Memory 3: See you There
Memory 4: Novella's Secret
Memory 5: Wolves in Sheep's Clothing
Memory 6: Farewell Francesco
Florence, 1478
Memory 1: Practice what you Preach
Memory 2: Fox Hunt
Memory 3: See you There
Memory 4: Novella's Secret
Memory 5: Wolves in Sheep's Clothing
Memory 6: Farewell Francesco
Florence, 1478
You're going to learn some new tricks to deal death.
During this memory mission, follow the on-screen commands to learn some new techniques such as assassinating targets from the ledge or from the air.
Learning new techniques is vital to your success later in the game.
The Fox will show how crafty he can be in this mission.
La Volpe (the Fox) is somewhere near Mercato Vecchio. Once you arrive there and identify him (use Eagle Vision), you will be pick-pocketed and forced to chase after the thief.
Chase after the thief through the city streets to get your money back.
While running, press B/O button to perform a diving tackle, starting a cut-scene between Ezio and the Fox.
The Fox will introduce you to the Assassin Tombs.
This will be a short race to the Santa Maria Novella. Once there you will be introduced to the Assassin Tombs, the first of which is hiding inside the Novella itself.
You have no chance in besting the Fox. Just worry about beating the timer located at the top of your screen.
Once you get to the destination, the Fox will show you how to get into the Novella in order for you to get to the Assassin Tomb hidden within.
See our Novella's Secret page for some tomb navigation tips.
Infiltrate Santa Mario Novella's Catacombs to reach the Templar meeting. We've outlined the recommend path you should take through the Novella's tomb so be sure to check out our Novella's Secret page in the SuperGuide.
Memory 5: Wolves in Sheep's Clothing
Memory 5: Wolves in Sheep's Clothing
Time to be a hero.
As you arrive at the ceremony, the Medici family will come under attack. You must make sure Lorenzo survives this attack or the mission will be a failure.
Get to the ceremony and use Eagle Vision to spot Lorenzo in the crowd.
After the cut-scene you will need to fight off a large number of guards. Priority targets are the guards attacking Lorenzo directly.
After surviving that attack, escort Lorenzo to safety. Hire thieves and mercenaries to even the odds a little bit.
Time to take out another piece of trash.
Your mission is to find and kill Francesco de' Pazzi. He's isolated himself at the top of a church (marked on your GPS) so you'll have to ascend the structure, eliminate the guards, and then draw Francesco out of hiding. Only then will you be able to eliminate him.
Ascend the tower to eliminate the guards and locate Francesco.
Hiring thieves will help you ambush the tower guards.
Francesco will flee the tower to the ground below. Execute a leap of faith to quickly get to ground level and inside a haystack.
Chase after Francesco until you're close enough to assassinate him, completing this memory.
Sequence 5: Loose Ends
Florence/Monteriggioni/Tuscany, 1487 - 1480
This memory is more of a long cut-scene in which you learn more about your family's connection to the Medici family.
Talk with Lorenzo de' Medici and unlock the assassination side-missions in the game.
Memory 2: A Blade with Bite
Memory 2: A Blade with Bite
Leonardo has found a way to upgrade your blade, again.
Leonardo deciphers the codex page and uncovers the ability for you to have poison laced blades. Careful when testing it -- don't use it on civilians.
Memory 3: Evasive Maneuvers
Memory 3: Evasive Maneuvers
Uncle Mario has some new tricks to show you.
Mario will take the time and train you with a few next techniques in Monteriggioni. You will always be able to come back here later in the game to obtain additional combat skills.
Remember to always come back to Monteriggioni whenever you need to learn a new skill.
The first foray into eliminating those responsible for the attack on the Medici family.
Assassinate Antonio Maffei on top of a tower in San Gimignano. You should be getting used to climbing towers by now and this one is no different. First eliminate the archers that surround it and then make your way to the top where Maffei has isolated himself.
You can hire cortesans to get close to your target's location.
Eliminate the archers and then ascend the tower.
Once you get to the top of the tower, take out the guards.
Maffei will be moving around a lot, but try and catch him by surprise.
An all out attack on Salviati's villa is being put in motion.
With the help of Mario's mercenaries, subdue the villa guards and kill Francesco Salviati. The villa's guards are not expecting an attack allowing you to get in close and land the first strike, catching many of the guards by surprise.
The villa guards are not expecting an attack so you'll be able to get in the first attack more times than not.
Send the mercenaries to attack the gate guards while you climb over the tower.
Eliminate the guards on the other side of the fence and interact with the gate controls, opening up the passage for the mercenaries to invade the villa.
The battle will be fast and furious, leaving Salviati open for attack when he is distracted by your mercenaries.
You'll have to use your stealth abilities to have a chance of getting close to Baroncelli.
Locate and assassinate Bernado Baroncelli who is hiding out surrounded by guards. You'll have to utilize consorts to get close.
Use consorts to mask your location and the rooftops to avoid detection.
From the rooftops, use Eagle Vision to spot your target.
Chase him through the streets if you get spotted. No worry, your target isn't fast enough to outrun an assassin.
Hide among the monks to make your kill.
Infiltrate the abbey and kill Stefano da Bagnone.
Using the monks to hide your location will allow you to get inside the church.
Once inside, sneak up, and eliminate your target.
Time to keep close tabs on the Templars.
Tail Jacopo de' Pazzi to the Templar meeting, then assassinate him.
Spot your targets using Eagle Vision and hire consorts to help mask your presence.
It will also help to hire some mercenaries to deal with guards as you continue to follow your target.
Follow your target outside and you'll get caught. Don't worry, that's supposed to happen.
After the cut-scene, quickly throw a smoke bomb to put the fight in your favor.
After eliminating all of the guards, run over to Jacopo and put him out of his misery.
Sequence 6: Rocky Road
Contents
Memory 1: Road Trip
Memory 2: Romagna Holiday
Memory 3: Tutti A Bordo
Florence/Apennine Mountains/Romagna, 1481
Memory 1: Road Trip
Memory 2: Romagna Holiday
Memory 3: Tutti A Bordo
Florence/Apennine Mountains/Romagna, 1481
You have been rewarded with the Medici cape.
Speak with Lorenzo de' Medici in order to pick up the Medici cape that will allow you to travel more freely through Florence without alerting guards.
Memory 2: Romagna Holiday
Memory 2: Romagna Holiday
Road trip!
Drive Leonardo's carriage toward Venice. Along the way you'll be attacked and you'll be in control of the carriage. Keep Leonardo and the carriage safe until Leonardo takes the reigns and continues to Venice on his own while you stay and fight the remaining enemies.
Press your action buttons rapidly to push goons off of the carriage. You can also sway the carriage back and forth to have enemies fall off.
Archers will be firing flaming arrows down to your location.
Steer clear of the fire patches or else the carriage won't last long. Leonardo will take the reigns and you'll stay to fight the remaining enemies.
Use counter-attacks to finish off the enemies. Once they are killed off, get yourself a horse and continue towards Venice on your own.
Nearby will be a gondola. Use this to save the mysterious woman.
Help the screaming woman get back to the docks. This is more of a tutorial on how to use the row the boat, setting you up for further boat adventures in Venice.
Follow the on-screen commands to complete this memory.
Interlude
Contents
Warehouse Defense System
Dream Sequence
Warehouse Defense System
Warehouse Defense System
Dream Sequence
Warehouse Defense System
Time for Desmond to take a break from the animus.
After you wake up from the animus, Lucy will take you to the warehouse to see how Desmond's abilities are coming along. The objective at this point is pretty simple -- around this warehouse area are a bunch of red light switches that you need to interact with. After you do that, this sequence will be complete and Desmond will be allowed to rest in his quarters...and that's when we get a blast from the past. After you wake from the dream, step back into the animus, and start the last half of the game.
The mission objective might be vague, but it is really simple: hit each of the red light switches inside the warehouse to complete this objective.
Here are the final two switches for you to hit, completing this brief interlude mission.
Who is the mysterious figure?
Desmond is in a waking dream and has control over Altair. No time to stop and figure out how or why, a mysterious character runs by that gets Altair's attention. The chase is on!
Chase Altair's target up the ladder and then onto the rooftops.
Stay in hot pursuit.
This part is tricky. We found that if you position Altair on the edge of the balcony facing the wooden post, then it is easier to pull yourself up on top of it.
Continue climbing the tower until Altair is able to get some sugar.
Your favorite seat. Press a button to continue the adventure.
Sequence 7: The Merchant of Venice
Contents
Memory 1: Benvenuto
Memory 2: That's Gonna Leave a Mark
Memory 3: Building Blocks
Memory 4: Breakout
Memory 5: Clothes Make the Man
Memory 6: Cleaning House
Memory 7: Monkey See, Monkey Do
Memory 8: Be Leaps and Bounds
Memory 9: Everything Must Go
Memory 1: Benvenuto
Memory 2: That's Gonna Leave a Mark
Memory 3: Building Blocks
Memory 4: Breakout
Memory 5: Clothes Make the Man
Memory 6: Cleaning House
Memory 7: Monkey See, Monkey Do
Memory 8: Be Leaps and Bounds
Memory 9: Everything Must Go
Welcome to Venice.
Take a quick tour of Venice with Alvise, during which a number of Glyph locations will be revealed. Keep an eye on these locations when you return to some of these landmarks.
Leonardo goes shopping during your tour of the city.
You'll have to help Rosa escape the guards in your first mission in Venice.
Rosa has been shot in the leg with an arrow and needs help escaping. Follow our tips below to help guide you through this introductory mission to Venice.
Quickly run over and dispose of any guards attacking Rosa. Don't let her get too far away from you -- you must protect her.
It helps to hire some Thieves or Mercenaries during this mission to help you fight off guards.
Once you get Rosa safely to the boat, you need to protect her by getting ahead of the boat and attacking any archers positioned along the way. Be sure to stay ahead of the boat...but not too far or the game will warn you to reduce your distance to the target.
Take out the last of the guards and you will have saved Rosa. Your last part of this mission requires you to pick her up and carry her over to the operating table.
Don't forget to press the action button to try a cafe.
Talk with Antonio about why you are here and what plans he has for you. No mission here, just a conversation to complete this memory.
Memory 4: Breakout
Memory 4: Breakout
Time to free some thieves.
There are a bunch of captured thieves throughout the city that need freeing. Keep in mind: the more you free now during this mission, the more that will be able to help you out during the final battle in this memory sequence.
It's best to always have the first attack on the guards below.
Even from this high vantage point you'll be able to take out a guard in a single hit.
Once you have dealt with the guards and opened the locked cage for the thieves, return with them to the marked area. Repeat two more times and the memory is complete.
A fun errand quest so you gain approval of the thieves in Venice.
Your goal is to rob the chests carrying the armor of Emilio's guards and then steal a boat and bring it to Ugo. Simple, right? You do like combat don't you?
Each chest is lightly guarded allowing various entry-points to eliminate the guards.
You can attack from haystacks...
...or even sneak up and stab someone. Just don't forget to open the nearby chests for the clothes.
Make your way to the next waypoint marked on your GPS to steal the boat and bring it to Ugo, completing this memory.
Traitors must be dealt with...harshly.
You have to find and identify (and kill) three traitorous thieves located in Venice. Lucky for you they are also marked on your GPS for their general location. Check our screenshots below to see where we found the thieves.
The first thief we came across was hiding on the rooftop. Eagle vision helped us locate and force him from the high ledge.
The second thief was hanging out near the market. He was an excellent swordsmen; was being the appropriate term here.
The last thief was hiding on a docked boat. We swam out, hung off the side of the boat, and pulled him into the water without anyone noticing -- we're that good.
Monteriggioni isn't the only place that can teach you new tricks.
Rosa will bestow the knowledge of the climbing leap technique. Learning this technique will help you capture some of the more difficult viewpoints in the game.
It's simple really. Hold LS up and then press your controller's jump button.
Time to put what you have learned to the test.
Not only will you be able to collect a viewpoint at the top of this tower, but you'll complete a memory segment as well! Just remember to use your climbing leap technique or you'll fail pretty badly here.
Find a good entry point on the tower and make your way up.
Remember to use your climbing leap technique if it looks like you can't make the jump. Once at the top, sync with the viewpoint to get a better view of the city.
It's time to carry out Antoni's master plan.
There are a few things you must complete first before making your way to the assassination target: eliminate the rooftop guards, sneak into the palace, and then kill Emilio.
As long as you're quick about it, you'll be able to kill most of the guards without them having a chance to pull a weapon on you.
While most guards are on the roofs, some will be on the ground that you'll have to surprise with a blade to the throat.
Once the guards have been taken out, the thieves will don the guards armor and none will be the wiser.
Now that you have your way in, take out any nearby guards that might alert Emilio to your presence.
Use Eagle Vision to pinpoint Emlio's location and then drop down to ground level. It might hurt, but you need to get in as quick as possible.
Chase Emilio down and assassinate him. It doesn't matter if he is surrounded by guards when you kill him because they will vanish -- a cut-scene with Antonio will immediately follow Emilio's death no matter how many guards might be around the area at the moment you kill him.
And there was much rejoicing.
Sequence 8: Necessity, Mother of Invention
Contents
Memory 1: Birds of a Feather
Memory 2: If at First You Don't Succeed
Memory 3: Nothing Ventured, Nothing Gained
Memory 4: Well Begun is Half Done
Memory 5: Infrequent Flier
Memory 2: If at First You Don't Succeed
Memory 3: Nothing Ventured, Nothing Gained
Memory 4: Well Begun is Half Done
Memory 5: Infrequent Flier
Memory 1: Birds of a Feather
Keep your distance and follow these two Templars.
The objective here is to tail the Templars and eavesdrop on their meeting. The best way to stay on their tail is to hire courtesans along the way helping to mask your presence. Half-way through the tailing there will be a long cut-scene to take place and you'll have to resume your following ability by masking yourself in courtesans until this opening memory mission is complete.
Make sure you have a fair amount of money with you so you can hire courtesans to mask your presence.
Keep your distance so the cut-scene will play out.
Courtesans are very useful inside the alleyways.
Keep your distance until the final conversation point between the Templars is complete.
You'll soon discover that not all buildings provide an easy way in.
If you've been trying to figure out how to get into the Palazzo Ducale, now is your chance. Antonio will help you find the entrance in the building -- but first you need to scout a few locations that appear on your GPS. None of this should be too difficult for you at this point since you should be a near-expert at climbing structures this far into the game.
Climb the waypoints that are marked on your GPS until you finally start to ascend the Palazzo Ducale.
It's fairly easy once you start to climb the sides of Ducale -- all of the routes are marked as white highlights of where you should climb.
Discovering there is no easy way into the Palazzo Ducale, Ezio figures the most difficult approach will be the one to go with.
This will be more of a tutorial on how to use Leonardo's flying machine. And don't worry if you crash onto a rooftop -- it's supposed to happen.
Follow the on-screen controls to finish this mission and get started on the next one.
Eliminate guard positions at a number of areas in the city.
Marked on your GPS are the locations of a number of guards. You must eliminate these guards so Antonio's men will be able to set fires, helping to provide lift for Leonardo's flying machine, ensuring that you will make it all the way to the Ducale.
You're sure to have a fight on your hands no matter where you start.
You could even use a stealth approach, like when you attack the guards on the ship in the bay.
Just be sure you're quick and decisive in your assassination actions.
Time to eliminate another threat.
This mission will be in three parts: flying, assassination, and then escape. Fresh off of your flying tutorial from a few missions ago, it's time to pilot Leonardo's flying machine to the Palazzo Ducale. Use the fires throughout the city to stay in the air for as long as possible. Be sure to check your map to find the route that best suites your style of play.
Use the fires on the rooftops to guide your way to the target. Be sure to avoid flaming arrows.
Once you get to the Palazzo Ducale you'll have to navigate the rooftops and not be detected.
Climb down the ladder and drop to the ledge below, entering the walkway.
Follow the walkway around and sneak up on the guards in the area to avoid detection. Then make your way to the white circular area.
After the cut-scene, chase your target down, and quickly assassinate him. He won't put up a fight since he isn't armed.
After the assissination, the guards will attack you thinking you are responsible for all of this.
Quickly turn the tide of battle in your favor with a few smoke bombs to stun the surrounding guards, allowing you to make a quick and easy escape.
Sequence 9: Carnevale
Venice, 1486
Contents
Knowledge is the treasure. The treasure is knowledge.
The longer you hold down the attack button, the more accurate your shot will be.
Time to make a thug pay for cutting up a pretty lady.
Hope you like walking...
Win the mask to get your chance at assassinating Barbargio.
Win the race by following the markers.
Even if you fail the race, you will restart the race with the same checkpoints. Remember where they are and you should have no trouble in finishing on top.
Capture the flag is the trickiest event of the bunch.
From your starting location, run straight, and then jump off of the rooftops just left of the building in front of you. You will land right in the middle of the flag, taking minor damage, but you will have the flag and that is what counts.
Your opponent will have trouble chasing you up walls -- use this to your advantage.
If your opponent happens to get the flag first, chase them down in the street and wait for them to get tired. They'll slow down, allowing you to catch up and steal the flag from them.
Run around ladies and pick pocket their ribbons.
Walk up and pick-pocket the ladies to obtain their ribbons.
Time for a little bit of fisticuffs.
Counter-attacks will help you a lot when you don't have any weapons as your disposal.
Once the fight gets dirty, you can return the favor. Stun the guards as soon as you have the chance by throwing sand in their face.
When the weapons come out, be sure to disarm a soldier and use their weapons against them to finish this fight.
Time to get back what is rightfully yours.
With the mask equipped, hire some courtesans, and move through the crowd towards the ship where Barbarigo is standing.
Time your pistol shot so it goes off during the firework celebration to help avoid detection.
As soon as he dies, escape the Carnevale by running across the bridge of the ship, and dive into the water to avoid detection.
Ezio's reward for all of his hard work? A night with the ladies.
A short cut-scene to bring you up to speed on events of the day.
Bartolomeo D'Alviano is about to become your new best friend.
After taking out the guards in front of Bartolomeo's cage, he'll join your fight.
Protect Bartolomeo as he makes his way back to his residence. Hire some thieves or mercenaries to help you out.
Now that he has his sword back, it's ready to start the liberation of Venice.
Surprise the guards by jumping in from above with an airborne assassination technique.
Now with more mercs at your side, it's time to bust open some more cages.
By the time you get to the last zone to free the mercenaries, you almost don't have to do any work.
Now to place the mercenaries where you need them.
Smoke bombs quickly put the fight in your favor.
The other thing about smoke bombs is that your mercenaries are immune to their effects.
Once the area is cleared, mercenaries will stand in their locations.
Time for an all out attack to eliminate two targets.
Climb the tower and light the signal.
Once you're back on the ground, start fighting the guards. You must kill two guards before you're allowed to engage Dante.
Dante will flee, leaving you dealing with more guards. Again, you must kill two guards in order for you to get back to pursuing Dante and Silvio.
Silvio is slow so he is easy to catch up to. Simply stab him in the back and continue pursuing Dante.
Dante will be armed with a long handled axe. Use a disarm attack to take the weapon away from him. Now use it to land a fatal blow, killing Dante, and liberating Venice.
Bartolomeo is pleased and wants to throw a party.
Ezio's story is drawing to a close.
Keep your eye on the courier -- he's pretty fast and nimble.
It will help to hire some thieves or mercenaries to break up groups of guards that might protect the courier.
Just be sure to stay on his tail even though he can move just as fast as Ezio.
Remember to hire courtesans to open pathways for you.
Run fast and sneak into the couriers holding area and kill him using a low-profile kill to end this memory.
Now that Ezio is in disguise, he'll be able to get in close to the Spaniard.
Remember to hang onto your controller during the cut-scene.
The best way to attack the Spaniard is through counter-attacks after dodging one of his sword strikes.
Smoke bombs will be useless against the guards that appear. It's best to dwindle their numbers slowly by using counter-attacks.
Luckily Ezio's friends will arrive to provide support to the large number of soldiers that appear. Unfortunately, the Spaniard will make an escape to live another day.
Soon after that mission is over, Ezio will be inducted into the secret order of the Assassin's.
Ezio's trial by fire will be to perform a leap of faith off of the tower, completeing the memory.
Meet with your fellow Assassins to discuss the Codex pages.
It's a map of the world!
Years later, Ezio is ready to get his revenge.
Climb up the tower wall to eliminate the guards.
Memory 1: Knowledge id Power
Memory 2: Damsels in Distress
Memory 3: Nun the Wiser
Memory 4: And They're Off
Memory 5: Capture the Flag
Memory 6: Ribbon Round-Up
Memory 7: Cheaters Never Prosper
Memory 8: Having a Blast
Memory 2: Damsels in Distress
Memory 3: Nun the Wiser
Memory 4: And They're Off
Memory 5: Capture the Flag
Memory 6: Ribbon Round-Up
Memory 7: Cheaters Never Prosper
Memory 8: Having a Blast
Memory 1: Knowledge is Power
Knowledge is the treasure. The treasure is knowledge.
Practice with the hidden blade's pistol modification. Bear in mind also that the range is little better than your throwing knives, and it takes longer to shoot than "chucking" a knife.
The longer you hold down the attack button, the more accurate your shot will be.
Time to make a thug pay for cutting up a pretty lady.
The murderer will flee from Ezio, but don't be to eager to catch him up-there's a twist in the memory wich will soon become apparent. After a short distance your quary will stop, holding a courtasen at knifepoint. If you aproacch him he will stab the girl and run. The sollution is to use your pistol.
Hope you like walking...
Walk with Teodora and Antonia to the squerio di san travas
Walk through the streets and discover Teodora's plan for assassination.
Walk through the streets and discover Teodora's plan for assassination.
Win the mask to get your chance at assassinating Barbargio.
Now that you have entered the Carnevale you will be equipped with a mask. While this mask is on your noterity level will be very low -- unless you do something right in front of the guards, you won't raise suspections. Now for the race -- finish the race and beat the speed record set by the last contestant.
Win the race by following the markers.
Even if you fail the race, you will restart the race with the same checkpoints. Remember where they are and you should have no trouble in finishing on top.
Capture the flag is the trickiest event of the bunch.
This time it's a game of capture the flag. Make sure your armor is fully repaired and your health is full because our recommended and most direct route causes you to take a little damage for a great reward, that being the flag of course.
From your starting location, run straight, and then jump off of the rooftops just left of the building in front of you. You will land right in the middle of the flag, taking minor damage, but you will have the flag and that is what counts.
Your opponent will have trouble chasing you up walls -- use this to your advantage.
If your opponent happens to get the flag first, chase them down in the street and wait for them to get tired. They'll slow down, allowing you to catch up and steal the flag from them.
Run around ladies and pick pocket their ribbons.
Obtain more ribbons than the competition from the ladies of Carnevale. This is pretty easy because you're essentially pick-pocketing (a skill you learned at the beginning of the game) these ladies in order to obtain the required amount of ribbons.
Walk up and pick-pocket the ladies to obtain their ribbons.
Time for a little bit of fisticuffs.
Defeat every opponent opponent in the ring. It helps if you have practiced bare knuckle fighting, counter-attacks, and the disarm ability in Monteriggioni. It also will help if you have learned the ability to throw sand as well.
Counter-attacks will help you a lot when you don't have any weapons as your disposal.
Once the fight gets dirty, you can return the favor. Stun the guards as soon as you have the chance by throwing sand in their face.
When the weapons come out, be sure to disarm a soldier and use their weapons against them to finish this fight.
Time to get back what is rightfully yours.
At the start of this mission, quickly run after Dante and steal the golden mask back from him by pickpocketing him. Now that you have the mask, you'll be able to gain entry into the Carnevale to carry out your mission.
With the mask equipped, hire some courtesans, and move through the crowd towards the ship where Barbarigo is standing.
Time your pistol shot so it goes off during the firework celebration to help avoid detection.
As soon as he dies, escape the Carnevale by running across the bridge of the ship, and dive into the water to avoid detection.
Ezio's reward for all of his hard work? A night with the ladies.
Sequence 10: Force Majeure
Venice, 1486
Contents
Memory 1: An Unpleasant Turn of Events
Memory 2: Caged Fighter
Memory 3: Leave no Man Behind
Memory 4: Assume the Position
Memory 5: Two Birds, One Blade
Memory 1: An Unpleasant Turn of Events
A short cut-scene to bring you up to speed on events of the day.
Proceed to the waypoint and speak with Antonio to learn what has happened in Venice now that Marco Barbarigo is dead. This is just a long cut-scene in which you learn about what needs to take place in order to put things right in Venice.
Memory 2: Caged Fighter
Memory 2: Caged Fighter
Bartolomeo D'Alviano is about to become your new best friend.
There are a couple of guards keeping watch over Bartolomeo D'Alviano's cage. We recommend you hire some mercenaries and thieves to help you in this battle, maybe even a few smoke bombs in case things get really hairy.
After taking out the guards in front of Bartolomeo's cage, he'll join your fight.
Protect Bartolomeo as he makes his way back to his residence. Hire some thieves or mercenaries to help you out.
Now that he has his sword back, it's ready to start the liberation of Venice.
If you're going to free Venice, you're going to need an army. Your mission this time around will be to liberate mercenaries who are being held captive throughout the Castello District. Each group of mercenaries you free, they will join you at your side making each succeeding group easier to liberate.
Surprise the guards by jumping in from above with an airborne assassination technique.
Now with more mercs at your side, it's time to bust open some more cages.
By the time you get to the last zone to free the mercenaries, you almost don't have to do any work.
Now to place the mercenaries where you need them.
Bartolomeo will request that you escort the mercenaries to the strategic locations marked on your map. Come prepared with smoke bombs and get ready to fight off the guards in the area. Only after the area is cleared of hostiles will the mercenaries be allowed to stand in the marked areas.
Smoke bombs quickly put the fight in your favor.
The other thing about smoke bombs is that your mercenaries are immune to their effects.
Once the area is cleared, mercenaries will stand in their locations.
Time for an all out attack to eliminate two targets.
This time around, brute strength will take the place of finesse as you aim to bring down both Dante and Silvio. This is a combat heavy mission so make sure your armor is repaired, your stocked on smoke bombs, and you have the best blades equipped. When you're ready, climb the marked tower all the way to the top to signal the attack.
Climb the tower and light the signal.
Once you're back on the ground, start fighting the guards. You must kill two guards before you're allowed to engage Dante.
Dante will flee, leaving you dealing with more guards. Again, you must kill two guards in order for you to get back to pursuing Dante and Silvio.
Silvio is slow so he is easy to catch up to. Simply stab him in the back and continue pursuing Dante.
Dante will be armed with a long handled axe. Use a disarm attack to take the weapon away from him. Now use it to land a fatal blow, killing Dante, and liberating Venice.
Bartolomeo is pleased and wants to throw a party.
Sequence 11: Alter Egos
Venice, 1488
Contents
Memory 1: All Things Come to He Who Waits
Memory 2: Play Along
Contents
Memory 1: All Things Come to He Who Waits
Memory 2: Play Along
Memory 1: All Things Come to He Who Waits
Ezio's story is drawing to a close.
Ezio has learned of some special cargo that is coming in on a cargo ship that the Spaniard is looking for. Your job is going to be to disguise Ezio as a guard in order to get close to the Spaniard, and then kill him.
Keep your eye on the courier -- he's pretty fast and nimble.
It will help to hire some thieves or mercenaries to break up groups of guards that might protect the courier.
Just be sure to stay on his tail even though he can move just as fast as Ezio.
Remember to hire courtesans to open pathways for you.
Run fast and sneak into the couriers holding area and kill him using a low-profile kill to end this memory.
Now that Ezio is in disguise, he'll be able to get in close to the Spaniard.
Walk slowly with the guards at the start of this mission so you can can get in close to assassinate the Spaniard. Don't put down the controller during the cut-scene as that there will be a few action buttons you'll have to press.
Remember to hang onto your controller during the cut-scene.
The best way to attack the Spaniard is through counter-attacks after dodging one of his sword strikes.
Smoke bombs will be useless against the guards that appear. It's best to dwindle their numbers slowly by using counter-attacks.
Luckily Ezio's friends will arrive to provide support to the large number of soldiers that appear. Unfortunately, the Spaniard will make an escape to live another day.
Soon after that mission is over, Ezio will be inducted into the secret order of the Assassin's.
Ezio's trial by fire will be to perform a leap of faith off of the tower, completeing the memory.
SEQUENCE 12 BATTLE OF FORLI
Talk to Caterina in Forli and you'll begin escorting her to the city entrance. En route, expect to be intercepted by a small contingent of enemy guards. Fight 'em off with the help of Caterina's men and continue to the city's northeast entrance.
Caterina tells you of a secret entrance on the other side of the city. Head west, through the water, and ignore the battle that's unfolding on the northern docks. You can skirt the fight and still gain access to the row of free-run-friendly poles that run around to the west side. There's a gate that'll stop you from rowing a boat into Forli, but you can duck underwater to break in.
Start running back toward the east end of the city, doing your best to ignore the ongoing battles and avoid gaining any unwanted attention. If you get spotted, you'll likely have to fight, so be ready for it. When you reach the next target marker, look for a ladder to the right of the main gate and follow it to the parapet walk.
From here you can climb over the rooftops to reach the lever that opens the gate. But before you drop down to pull the lever, position yourself on the wires directly above the two guards that are overlooking Caterina and her posse below. You can perform a double assassination to take them both out, allowing you to unlock the gate in peace.
BODYGUARD
This is a pretty straight-forward memory. You've just got to run from one end of the city to the other, making sure Caterina (or that other dude) don't fall victim to the many ambushes you run into along the way.
Expect to be stopped a number of times by ambushes. Do your best to keep track of the two main allies and watch their health meters on the screen. If they get into trouble, help 'em out. You'll find they get into most trouble when you're attacked in tight spaces. When you finally reach the end point, you'll have to fend off one last ambush before running into the citadel for cover and the next mission.
Holding the Fort
FORLI
|
The citadel is infiltrated with myriad guards and you've got to fight them off, while keeping the same allies alive. The first batch of baddies will appear on ground level. Fight them off, then chase Caterina up to the parapet walk and onto the rooftops.
You'll start getting a count of how many enemies are left. If they're engaged in combat with your allies, you can quickly kill off the enemies with hidden blade assassinations from behind. Alternately, just toss 'em off the rooftops. When all enemies are dead, the mission ends.
Your time is limited for this mission, so don't waste it. Start making your way toward the eastern exit from Forli, using the rooftops to avoid unnecessary confrontations with the guards that are all on high alert. When you reach the outdoors, notice that the target area is a large green circle.
Use eagle vision to locate the first child who should be found at the base of one of the short buildings. You'll likely need to fight your way to her, but you can simply free her to gain another objective point that guides you to the south.
If you're short on time you can hop on a horse to quickly make your way south. Again, you'll be lead to a large red, restricted area, but don't bother with the eagle vision. The second child is at the top of the large tower nearby. Climb the tower, expecting guards along the way. When you near the top, don't immediately hop onto the roof. Make sure that you come up behind the kidnapper and assassinate him. Free the child to end the mission.
Accept the mission and start heading for the city's exit to the south. Take the rooftops if you don't want to get bothered by guards, 'cause you're currently very notorious. If you climb onto the parapet wall, you can take a leap of faith into a stack of hay on the ground outside the city. Activate eagle vision and you should be able to spot Checco Orsi nearby.
Checcomate
FORLI
Accept the mission and start heading for the city's exit to the south. Take the rooftops if you don't want to get bothered by guards, 'cause you're currently very notorious. If you climb onto the parapet wall, you can take a leap of faith into a stack of hay on the ground outside the city. Activate eagle vision and you should be able to spot Checco Orsi nearby.
Run after Checco and expect him to flee. You won't really be able to catch him—he's a quick bugger—but keep your sights focused on him. Checco will lead you through blockades of guards that you'll have to get through. Look for the guards that aren't armed with weapons and tap the jump button to leap through them, avoiding a nasty takedown.
If you do get stopped by the guards, do not try to fight them. Just run. If you get followed by the fast guards that run faster than you, wait until they get within striking distance and tap the jump button. The little leap will stutter the guards long enough to create space that'll let you run.
Eventually, Checco stops to fight you. You'll likely also be surrounded by many guards, but do your best to focus on Checco, the dude without a helmet. Kill him and the mission will end.
Rome, 1499
Far from the Tree
FORLI
|
Leave the walls of Forli and head for the wetlands to the northwest to accept the mission. You're then guided toward an abbey that's under a restricted zone. Wait for the guards to look the other way and then run toward the small courtyard on the north end of the abbey.
There you'll find the target, a black-robed monk that's currently getting picked on by two guards. Walk up behind the guards and assassinate each to help the monk, who in turn helps you. He gives you the location of the guy you're looking for.
Make your way back into the city of Forli. The marker will lead you to a zone in which you'll find the next target via eagle vision. Approach him and you'll enter a conversation just before the three monks scatter. You've got to chase down one of them—use eagle vision to find him out (he's bald)—and tackle him to end the mission.
SEQUENCE 13 BORNFIRES OF VANITIES
Florentine Fiasco
FLORENCE
|
After triggering the mission, you've got to walk through a wall of guards to, uhh, trigger it again (?). We're not quite sure why, but you'll likely have to fight the guards before you can hit the next waypoint that gives you, uhh, another waypoint. Anyway, you'll be lead to the far south end of Florence.
Make sure way south and speak to the man on the bridge and then start following him through the city. You'll have a couple of mercenaries behind you, but they're on your side. Worry about the guards. If you get into a brawl, make sure Machiavelli stays safe. Fortunately, he's a decent fighter on his own.
Walk to the waypoint ahead for a quick cut scene. You'll then have to escort Machiavelli to the next waypoint. Bring him there safely (you can use the rooftops if you want) and the mission ends.
At this point, you've got lots of repaired memory markers scattered across the map. There seems to be no particular order in which you need to complete these, so we'll just go for the closest one, the repaired memory directly southeast of Ezio.
Still Life
FLORENCE
|
You start the mission on the rooftop where you triggered the mission. There's a target wandering the courtyard below, blabbering about something while people burn books, and you need to kill him. Use eagle vision to pick him out of the crowd.
We tried all sorts of sneaky maneuvering to get close to the target, but found it was easiest just to wait on the rooftop until his wandering route gets near you. When he does get near(ish), jump down and chase him. Be sure to follow the marker that appears on your radar, as we had zero luck trying to lock the camera onto him (it'd just get us into fights with guards). Ignore all guards, chase down the target, assassinate him, and then flee the guards to end the mission.
Doomsday
FLORENCE
|
The next southmost repaired memory will bring you to the assassination of a preacher. You're automatically made notorious for no reason, so there's not much chance in being sneaky about this. We suggest just running toward the preacher, following him when he runs away, and assassinating him from behind. As before, you'll need to loose the guards before the mission ends.
Arch Nemesis
FLORENCE
|
Some dude won't let people pass through an archway, so you've got to kill him. Fortunately for you, he's stuck on a rooftop landing and won't leave. Move across the rooftops to reach the small platform directly above him (yes, you'll need to fight your way to the platform). Target the man and drop down to kill him. To lose the guards, just jump into the water to the west and swim to freedom.
Port Authority
FLORENCE
|
Next up, just northwest of the last asssassination, is a bad merchant man. We trust that he's bad, though he seems to just be grumpy. Whatever. For this mission, you are forced to be stealthy. Dive into the water and swim up to the bow of the boat. Start climbing up the southern side of the boat, but don't hop over the railing onto the deck. Just hang out at the ledge and wait for a patrolling guard to get nearby so you can assassinate him from over the ledge.
Wait for the second patrolling guard to leave the bow deck and then hop up onto the boat. Approach a pair of guards to the left from behind and perform a double assassination on them. Quickly hop onto the railing just in front of them, look down at the merchant below, and target him. Press the attack button to execute the assassination. Jump into the water and swim away to lose the guards.
Upward Mobility
FLORENCE
|
As soon as the mission starts, turn right and run up some boxes to reach the rooftop behind you. The nobleman will run to the rooftop as well, letting you quite easily assassinate him. Evade the guards to complete the mission.
Last Rites
FLORENCE
|
Climb the building from the east end. Midway up the building, you'll reach a walkway that's patrolled by a number of guards. Assassinate one from over the railing to give you a clear run up the rest of the building.
The climb isn't too difficult. When you reach the top dome, look for small handholds that are only on a couple of the sides. When you reach the top, quickly pop up and assassinate the target to complete the mission.
Hitting the Hay
FLORENCE
|
Turn right and go to the very tip of the restricted area to find a hay stack you can hide in. Camp out there and watch for the farmer to patrol by you. When he gets near, pop out of the hay and assassinate him. Ditch the guards to end the mission.
Climbing the Ranks
FLORENCE
|
You're lured into a trap in which you'll first have to fight off two separate waves of soldiers. Nothing tough, just focus on counters. When the two waves of baddies are dead, pick out the target from the crowd overhead and start climbing after him.
The target runs away as you near him, but chasing him down shouldn't be a problem. Quickly assassinate him and then ditch the guards to complete the mission.
Surgical Strike
FLORENCE
|
The doctor that you need to assassinate is behind a row of guards, across a courtyard that is littered with...more guards. Use blending to inch your way closer and closer to the doctor's crowd. The southern end of the courtyard seems easier to traverse than the north.
When you get near the stairs, look for a band of roaming monks that you can blend with. As they move around, they'll lead you to the top of the stairs, to the walkway directly behind the doctor. Wait for the roaming guard on the walkway to stand facing the courtyard and you can slip behind him to assassinate the doctor. Flee the area to end the mission.
Power to the People
FLORENCE
|
After you hit the memory marker, be ready to press a button to throw a knife at the target during the cut scene. Afterward, a guard will run up and grab the dropped apple.
Make a hard turn right and leap over the railing to try and cut off the guard at the pass. You simply need to catch up to him and assassinate the guard in order to retrieve the apple and complete the mission.
Mob Justice
FLORENCE
|
Just walk forward. It's not easy 'cause you're surrounded by a lot of people, but just wiggle your way toward the bonfire. Escape the crowd and the mission ends, and with it Sequence 13.
Contents
Memory 1: X Marks the Spot
Memory 2: In Bocca Al Lupo
Inside the Chapel
Finale Battle: Rodrigo Borgia
Memory 1: X Marks the Spot
Meet with your fellow Assassins to discuss the Codex pages.
This is a short memory, assuming you have collected all of the Codex pages during the game. Interact with the map on the wall to decipher the Codex pages to discover the location of the Vault.
It's a map of the world!
Years later, Ezio is ready to get his revenge.
This is it, the final memory of the game. You'll be in control of a super powerful version of Ezio who apparently has done nothing but trained over the last several years getting ready for this point. Utilize all of the skills you have learned in order to infiltrate the Sistine Chapel and assassinate the Spaniard once and for all.
Climb up the tower wall to eliminate the guards.
When ever possible, try to have access to the bodies of the guards to loot for medicine, smoke bonds, ect.
Ezio is super powerful at this point to eliminating a few lightly armed guards should be no problem for you. Interact with the door switch to continue towards the Chapel.
This time the control switch is at the top of this tower. Throw the guard off the ledge in order to gain entry to the switch.
Once in the next area, suprise the guards with some hidden blade attacks, and then make your way to the bell tower for a checkpoint.
Drop down and get on the back of the horse and race through a few gates, ignoring any guards along the way.
Ezio is super powerful at this point to eliminating a few lightly armed guards should be no problem for you. Interact with the door switch to continue towards the Chapel.
This time the control switch is at the top of this tower. Throw the guard off the ledge in order to gain entry to the switch.
Once in the next area, suprise the guards with some hidden blade attacks, and then make your way to the bell tower for a checkpoint.
Drop down and get on the back of the horse and race through a few gates, ignoring any guards along the way.
You can just as easily kill the guards for the loot.
If you get knocked to the ground, throw a smoke bomb to stun the guards and unleash a series of bladed attacks.
Jump over the gap and continue to ride your horse until the gates finally close up.
Use disarm attacks against guards with long staffs.
Climb the tower and attack the guards at the lookout points.
Jump off of the tower into the haystack below and use some stealth attacks from the haystacks to eliminate the guards.
Another tower ascent, another guard to eliminate, and another use of smoke bombs to turn the tide of battle in your favor are all that remain to infiltrate the inner areas of the Sistine Chapel.
Stay hidden and avoid detection inside the Chapel. After the 2nd area of monks do not kill any guards.
Use the priests for cover until you can get in close and eliminate the guards before activating the door control switch.
Especially in the 2nd are you MUST use the monks and bypass the guards. Use the first 2 bunches, follow slowly behind the guard that loops around the wall and then slide behind the 2 guards pull the door mechanism.
Approachin Borgia from within the crown will activate a cutway scene. He can't be defeated that easily.
The trick to fighting Borgia is not with the sword as much as it is hand blades, punches and count-attacks.
Edit: You can also have one of your clones attack Borgia while you go behind him and make an assault with throwing knives. They will do a lot of damage and take him down quickly!
Be persistent. Dodge one of his punches and counter it with a few solid hits of your own.
You can also grab and throw Borgia to the ground, then give him a few kicks to the stomach to weaken him.
You can occationally grab him, headbutt, knee him, and kick him while he's down.
Eventually Borgia stuns you, grabs your Piece of Eden and plans opens the vault.
After the cut-scene, interact with the switches on either side of the secret passage which Borgia fleed through.
Follow the stairs down until the two of you are ready to square off in a match of fisticuffs.
You're far too quick for Borgia to catch up to. As long as you counter-attack all of his punches and doge the ones he throws, you'll be able to take him out in less than a minute.
Now with Borgia helpless and on the ground, the rod begins to glow. What happens next will shape the sequels to come. WATCH all the way thru the credits and participate in a fight through the end credits as Desmond. Congratulations, you finished Assassin's Creed II. Now it's time to find all those unlockables! Check our maps in the SuperGuide to help you find every last hidden feather.
If you get knocked to the ground, throw a smoke bomb to stun the guards and unleash a series of bladed attacks.
Jump over the gap and continue to ride your horse until the gates finally close up.
Use disarm attacks against guards with long staffs.
Climb the tower and attack the guards at the lookout points.
Jump off of the tower into the haystack below and use some stealth attacks from the haystacks to eliminate the guards.
Another tower ascent, another guard to eliminate, and another use of smoke bombs to turn the tide of battle in your favor are all that remain to infiltrate the inner areas of the Sistine Chapel.
Stay hidden and avoid detection inside the Chapel. After the 2nd area of monks do not kill any guards.
Use the priests for cover until you can get in close and eliminate the guards before activating the door control switch.
Especially in the 2nd are you MUST use the monks and bypass the guards. Use the first 2 bunches, follow slowly behind the guard that loops around the wall and then slide behind the 2 guards pull the door mechanism.
Once making your way past the last guard you'll be inside the chapel itself.
You MUST remain undetected. You can navigate along the upper walkways until you have a chance to strike Borgia from above. The easiest method is to go down the ladder near the door and make your way through crowd of priests towards Borgia.
You MUST remain undetected. You can navigate along the upper walkways until you have a chance to strike Borgia from above. The easiest method is to go down the ladder near the door and make your way through crowd of priests towards Borgia.
Approachin Borgia from within the crown will activate a cutway scene. He can't be defeated that easily.
The trick to fighting Borgia is not with the sword as much as it is hand blades, punches and count-attacks.
Edit: You can also have one of your clones attack Borgia while you go behind him and make an assault with throwing knives. They will do a lot of damage and take him down quickly!
Be persistent. Dodge one of his punches and counter it with a few solid hits of your own.
You can also grab and throw Borgia to the ground, then give him a few kicks to the stomach to weaken him.
You can occationally grab him, headbutt, knee him, and kick him while he's down.
Eventually Borgia stuns you, grabs your Piece of Eden and plans opens the vault.
After the cut-scene, interact with the switches on either side of the secret passage which Borgia fleed through.
Follow the stairs down until the two of you are ready to square off in a match of fisticuffs.
You're far too quick for Borgia to catch up to. As long as you counter-attack all of his punches and doge the ones he throws, you'll be able to take him out in less than a minute.
Now with Borgia helpless and on the ground, the rod begins to glow. What happens next will shape the sequels to come. WATCH all the way thru the credits and participate in a fight through the end credits as Desmond. Congratulations, you finished Assassin's Creed II. Now it's time to find all those unlockables! Check our maps in the SuperGuide to help you find every last hidden feather.
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